The Decline of Telegram Game Hamster Kombat: A Look at the Numbers
The once-popular Telegram game Hamster Kombat has experienced a significant decline in its player count over the past month. Reports show that the player count has dropped by 43%, equating to a loss of 277 million players since its peak in the summer.
Currently, Hamster Kombat’s monthly player count stands at 23 million, marking a decrease of 18 million players since the previous month. This is a stark contrast to the game’s claim of having 300 million players as recently as August.
In addition to the decline in player count, the volume of the game’s token has also seen a significant drop. From a 24-hour high of $1.5 billion on November 10, the volume has plummeted to around $52 million, representing a nearly 97% decrease.
Despite promises of releasing new playable content as part of its “season 2” by the end of October, Hamster Kombat has failed to deliver. The game’s roadmap also suggests the implementation of “NFT mechanics,” which has yet to materialize. The only recent development from the team is the announcement of a DAO, allowing token holders to participate in decision-making processes for the ecosystem.
Hamster Kombat operates as one of Telegram’s “tap-to-earn” in-app games utilizing the Open Network blockchain. The team behind the game remains anonymous, with no public company structure, employee names, or headquarters location disclosed.
On a related note, another Telegram game, Notcoin, has introduced its new “Earn” initiative, which rewards users for holding tokens. This move comes amidst the shifting landscape of blockchain-based gaming and incentivization strategies.
As the future of Hamster Kombat remains uncertain, the game’s decline serves as a reminder of the volatile nature of the gaming industry and the importance of delivering on promises to maintain player engagement and interest.